Audio Programming

Footsteps using Animation Files with Unity and Wwise

Several Scripts are needed.

STEP 1: Create a footsteps manager that can detect floor materials, in this example Ray Casting is used. Ray Casting can be deactivated with a boolean and a condition in order to optimize resources.

STEP2:In this example, ray casting method uses Tags to detect materials.

STEP3: Wwise Switches can be referenced inside a Scriptable Object, technica; and audio designers can modify references in scriptable objects.

STEP4: Once the Wwise Switch is selected, we can create a method to post the event at character position.

STEP5: Animation files are used in order to trigger footsteps sound in perfect sync with the visual rendering, this technique only works if there is an animation used in the characters.

COMPOSER FOR FILM, TV AND GAMES